![]() ![]() You initially start out with 7 or 8 hits, but the amount lessens to as low as 3 if you upgrade your weapon at the bumpers. Nintendo Hard: The Slaying the Dragon mode on "Dragon's Keep".Mythology Gag: The final mission of Space Cadet is Maelstrom, which was the name of the prototype for this table.The Mutiny: This is one of the modes in "Skulduggery".There are even missions that involve outlanes or slingshots, both of which are particularly dangerous to go for. Luck-Based Mission: Space Cadet has quite a few of these, ranging from targets that are impossible to aim for, to hitting a bumper on the upper left playfield.Level Grinding: In "Space Cadet", Advancing through the ranks requires repeating the same missions several times.Averted in Full Tilt!, however, as no matter how many extra balls are received, an extra ball must be used up before earning another. Infinite 1-Ups: As mentioned above, the 3D Pinball version of Space Cadet allows you to get many extra balls.Flynning: One of the modes in "Skulduggery" is a pirate swordfight. ![]() ![]() The Dragonslayer: The player must kill the dragon in "Dragon's Keep".Dragon Hoard: "Dragon's Keep" includes a hoard that the player must steal.They are very tricky to hit consistently, but if you learn how to do so, you can pile on lots of extra balls, which can lead to a very high scoring (but long) game. Difficult, but Awesome: The medal targets in "Space Cadet".If the ball falls down the left outlane, it can skip the kickback entirely and drain. Developer's Foresight: Averted in Space Cadet.Damsel in Distress: The dragon has one, of course. ![]()
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